Dice Games Archives — Meeple Mountain https://www.meeplemountain.com/category/dice-games-board-games/ Board Game Reviews, Videos, Humor, and more Tue, 31 Dec 2024 03:20:49 +0000 en-US hourly 1 https://www.meeplemountain.com/wp-content/uploads/2018/06/cropped-logo_full-color_512x512-100x100.png Dice Games Archives — Meeple Mountain https://www.meeplemountain.com/category/dice-games-board-games/ 32 32 Oathsworn: Into the Deepwood Game Review https://www.meeplemountain.com/reviews/oathsworn-into-the-deepwood/ https://www.meeplemountain.com/reviews/oathsworn-into-the-deepwood/#respond Tue, 31 Dec 2024 14:00:02 +0000 https://www.meeplemountain.com/?post_type=reviews&p=310503

Publisher Shadowborne Games burst onto the scene in 2022 with their debut hit Oathsworn: Into the Deepwood. The sheer enormity of Oathsworn is impressive to say the least, from both a first-time publisher and first-time head designer Jamie Jolly, although the staff is composed of some industry veterans in both the board game and screenwriting industries,  Behemoth in both size and scope, this game comes complete with optional high-quality miniatures, terrain, and even an ‘armory’ of various weapons that can be physically equipped to the character miniatures via a removable push-fit system. Want your hero to swashbuckle two swords at a time? Just pop out their current arms and replace them with the new blades you picked up last session. The armory system and larger-than-life terrain, while completely superfluous, adds to the experience in a fun way. It’s a “they didn’t have to do that” kind of sentiment that you’ll end up seeing throughout the entirety of the game.

[caption id="attachment_310504" align="alignnone" width="1500"] To flail or chop? Decisions, decisions.[/caption]

Into the Woods

Oathsworn is a large campaign game that effectively boils down to two phases: exploration and combat. In a given ‘chapter,’ the formula is the same. Players start with a narrative-driven exploration, making choices throughout, until finally reaching a…

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Focused on Feld: Civolution Game Review https://www.meeplemountain.com/reviews/civolution/ https://www.meeplemountain.com/reviews/civolution/#respond Tue, 24 Dec 2024 14:00:23 +0000 https://www.meeplemountain.com/?post_type=reviews&p=310061

Hello and welcome to ‘Focused on Feld’. In my Focused on Feld series of reviews, I am working my way through Stefan Feld’s entire catalogue. Over the years, I have hunted down and collected every title he has ever put out. Needless to say, I’m a fan of his work. I’m such a fan, in fact, that when I noticed there were no active Stefan Feld fan groups on Facebook, I created one of my own.

Today we’re going to talk about 2024’s Civolution, his 41st game. This game marks a couple of firsts for Stefan Feld. For one, it’s his first ever collaboration with publisher Deep Print Games. Secondly, Civolution is Stefan Feld’s first foray into the realm of classic science fiction (unless you’re counting 2014’s Aquasphere, in which case it’s his second). Regardless, as you’ll soon see, there’s no arguing that Civolution is his heaviest game to date.

Overview

In Civolution, players take on the roles of deities that are taking the final exam in their Civilization Building 101 class. The exam is being proctored by a highly-developed AI called Agera. Over the course of the game, players will be tasked with things such as exploring the map set before them (populating it and exploiting it for its resources) and developing their civilization to…

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The Elder Scrolls: Betrayal of the Second Era Game Review https://www.meeplemountain.com/reviews/the-elder-scrolls-betrayal-of-the-second-era/ https://www.meeplemountain.com/reviews/the-elder-scrolls-betrayal-of-the-second-era/#respond Sat, 30 Nov 2024 13:59:16 +0000 https://www.meeplemountain.com/?post_type=reviews&p=309275

As I was packing up the 20-pound box of bits following my fifth session of The Elder Scrolls: Betrayal of the Second Era, the new cooperative tabletop adventure game from Chip Theory Games based on The Elder Scrolls video game, a feeling of sadness began to set in.

I was getting that Voidfall feeling. A game this heavy (both literally and strategically) was going to be exceptionally hard to get back to the table, and the life of a tabletop media member can be a bit rough, at least in the “first-world problems” sense…you are always working hard to invest in a new property, only to move on to the next behemoth.

Make no mistake: The Elder Scrolls: Betrayal of the Second Era is a behemoth.

Beasts, Not Beast Mode

The Elder Scrolls Online—the massive video game world, created by the team at Bethesda Softworks—is an investment. Chip Theory spared no expense in its attempt to bring a slice of that world to life in a board game. In board game form, The Elder Scrolls: Betrayal of the Second Era almost scared me away despite the fact that I raised my hand desperately seeking to cover it for our site. (Does “desperately” seem too strong a word? The…

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Sausage Sizzle Game Review https://www.meeplemountain.com/reviews/sausage-sizzle/ https://www.meeplemountain.com/reviews/sausage-sizzle/#respond Thu, 28 Nov 2024 14:00:33 +0000 https://www.meeplemountain.com/?post_type=reviews&p=309243

I love dice games. There’s just something about the feel of grabbing a handful of dice and chucking them across the table. Sure you’ve got to deal with lady luck, but that’s okay for the right game. And 2012’s press your luck dice game Sausage Sizzle, a game from Inka and Markus Brand re-released this year by 25th Century Games, might just be one of those games. Note that in Australia, a “sausage sizzle” is a community barbecue focused on sausages. You learn something new every day, right?

Light on theme, but heavy on fun, Sausage Sizzle has players rolling dice in order to score points for each of 6 Australian animals (echidnas, snakes, crocodiles, kangaroos, quokkas, and platypus).

The game plays out over 6 rounds, which correspond to the number of animals. Each round you’ll be scoring one animal, indicated by the 6 animal scoring tokens that each player has in front of them. On your turn roll all eight dice (4 with numbers 2-5 and a sausage, and 4 with animals), and keep at least 1. After you’ve set aside all 8 dice, you score. But what, dear reader, are you scoring for?

Sausage Sizzle scoring is all about multipliers. You’ll multiply the value of the…

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Scatter Brain Game Review https://www.meeplemountain.com/reviews/scatter-brain/ https://www.meeplemountain.com/reviews/scatter-brain/#respond Sun, 17 Nov 2024 13:58:24 +0000 https://www.meeplemountain.com/?post_type=reviews&p=308385

“Daddy? Is this a math game?”

My son recently helped me rip open a box of new games from our partners at Blue Orange, including the new game Scatter Brain. The package was interesting—a pink snow globe-style head on a small tin can that looked like it held a small treasure trove of cards. My son then read the side of the container:

Scatter Brain–The Quick-Thinking Match & Grab Counting Game.”

Yep, sounds like a math game to me!

Scatter Brain attempts to carry on the great tradition of other real-time snatch/slap/grab games at our house such as Taco Cat Goat Cheese Pizza, Gimme That!, Galaxy Trucker, and to a certain degree, co-op games like Quicksand. Somebody scatters 10 cards on the table, featuring numbers that range from 3-18. Then someone rolls the four pink dice before people scramble to grab any cards that match either a single die face or a total based on any number of rolled dice.

For example, let’s say there’s an 11 on the table. If three of the rolled dice showed a six, four, and one, that equals the card’s total, so it’s a legal grab. Any cards grabbed illegally cause the person who touched those cards to miss…

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Pulp Invasion https://www.meeplemountain.com/reviews/pulp-invasion/ https://www.meeplemountain.com/reviews/pulp-invasion/#respond Fri, 08 Nov 2024 14:00:42 +0000 https://www.meeplemountain.com/?post_type=reviews&p=307640

A few years back I was wandering through various campaigns on Kickstarter (as I am wont to do) and I saw a pair of images that were right up my alley. The images were sci-fi but of the old 1930s to 1950s variety. The sort of images that invoke some of my childhood heroes!

[caption id="attachment_307619" align="aligncenter" width="600"] A return to the golden age of sci-fi![/caption]

Pulp Invasion! I read the description of the game and saw that it was a solo affair. I decided to get two copies: one for me, and one for my friend, Steve (Steve loves solo gaming). I started getting the expansions, too. I stopped, but that is another story (see below).

This game (and Pulp Detective) came about after Mr. Sanders acquired the rights to a whole bunch of pulp magazine covers and interior illustrations. In other words, this is the real deal! These are not modern artists mimicking the pulp era styles, these are authentic pulp era pieces. And they are beautiful!

Engage the hyperdrive!

In Pulp Invasion, you are a Free Captain, a sort of trader and mercenary who roams interstellar space. However, you are no ordinary Captain! In secret, you are an agent of the Intergalactic Council, an arm of the…

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Pulp Detective https://www.meeplemountain.com/reviews/pulp-detective/ https://www.meeplemountain.com/reviews/pulp-detective/#respond Thu, 07 Nov 2024 13:59:24 +0000 https://www.meeplemountain.com/?post_type=reviews&p=307633

A few years back after discovering Todd Sanders’ latest work (Pulp Invasion), I was looking into this game designer and discovered that he had designed a game around the old Gumshoe genre.

[caption id="attachment_307620" align="aligncenter" width="600"] I need a card in this game that lets me play as Rigby Reardon.[/caption]

I loved it! I searched around and I located the base game for Pulp Detective, all three expansions, the slip-cover to hold all of the boxes together (like a set of books), and the puzzle-piece playing board for the combined experience.

This game (and Pulp Invasion) came about after Mr. Sanders acquired the rights to a whole bunch of pulp magazine covers and interior illustrations. In other words, this is the real deal! These are not modern artists mimicking the pulp era styles, these are authentic pulp era pieces. And they are beautiful!

 

Just the facts, ma’am!

In Pulp Detective, you are a gritty private eye (or detective, or socialite avenger, etc.) who is hot on the case of some nefarious crime that has been committed. You have a day (or sometimes less!) to find the clues, solve the crime, and confront the culprit what did it!

The game is about playing your odds and hedging your bets. But…

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Reef & Ruins Game Review https://www.meeplemountain.com/reviews/reef-and-ruins/ https://www.meeplemountain.com/reviews/reef-and-ruins/#comments Wed, 16 Oct 2024 13:00:09 +0000 https://www.meeplemountain.com/?post_type=reviews&p=307143

In classic mythology, the hydra was a many-headed demon that proved very hard to kill. As if its poisonous breath and tainted blood weren’t enough, a hero attempting to slay a hydra would have to contend with its heads not just  regenerating, but doubling, just as quickly as they were lopped off. Back then, the hydra was a friendless, angry beast.

The modern hydra is a much friendlier, more jovial hydra. Much of that is due, no doubt, to the hydra’s affection for the loveable, peaceable otter. Nothing pleases a hydra more than making its otter friends happy and, if there’s one thing that makes them happier than anything, it’s shiny stuff.

In Reef & Ruins, from Carla Kopp (Way Too Many Cats, Roar and Write!), players take on the roles of otters directing their 3-headed friends (represented by three 6-sided dice) as they search through the ruins of wrecked ships and the surrounding reefs for treasure. If they’re feeling particularly generous, they’ll even impart some of their magical essence into their finds to make them even shinier, enhancing their overall value for the end game.

Each round, a player will roll the three dice and players will use those dice however they wish across their three sheets: Ship Ruins, Enchantments, and Reef. Everything a player does…

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Queen by Midnight Game Review https://www.meeplemountain.com/reviews/queen-by-midnight/ https://www.meeplemountain.com/reviews/queen-by-midnight/#respond Tue, 01 Oct 2024 13:00:31 +0000 https://www.meeplemountain.com/?post_type=reviews&p=306165

Anyone that has followed my work for the past few years knows that I have a weird affection for the deckbuilding genre. I have been into deckbuilders since the days of Ascension and Dominion, and my first handful of reviews were deckbuilders. Because of this experience, it’s hard for me to get interested in any random deckbuilder.

Queen by Midnight’s hook is that’s a battle royale with a heavy emphasis on diplomacy and a round limit. Yes, a round limit, in a deckbuilder game. Absolutely bonkers proposition that engrossed me enough to play the game and spend some time writing many sentences about it.

The plot is not too hard to understand. The Queen is dead and her last wish is to have a trial by combat with the deadline being midnight. Six princesses show up and you know the ending to this one.

Like many other deckbuilders, the starting deck is full of money cards that you use for the first few rounds to buy new cards to improve your deck. So far that seems quite straightforward, until you look at your options to buy. While this does use Ascensions’ familiar “market row” system where you buy your cards from a row, the similarities end there.

Dealt a Royal Hand

On your Princess playmat, you have a “Vault…

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Parks: Roll & Hike Game Review https://www.meeplemountain.com/reviews/parks-roll-and-hike/ https://www.meeplemountain.com/reviews/parks-roll-and-hike/#respond Tue, 17 Sep 2024 13:00:54 +0000 https://www.meeplemountain.com/?post_type=reviews&p=305795

The PARKS brand—featuring the most popular game in the Keymaster Games catalog—is well known in my circles. Multiple players love PARKS as the casual game of choice both for core hobbyists (as a medium-length filler) and those looking for an easier time at the table with a handsome, well-produced experience.

Each time I play PARKS, I come away uttering a version of “yeah, that was pretty good” while being thankful that the teach takes about five minutes and decisions are not too taxing. And the cards are so beautiful! Even if someone doesn’t like PARKS for the gameplay, everyone loves the look.

In that same vein, I was pretty excited to hear that Keymaster was working on a roll-and-write game in the PARKS universe…and now we have Parks: Roll & Hike, hot off the press and ready to go. (I clarified with the Keymaster team that going forward, game titles in the PARKS line will not be written in CAPS.) During a recent trip to the beach, I was able to unleash Parks: Roll & Hike four times—a mix of solo and multiplayer play, using four of the six included maps—to get a solid feel for the experience.

If you liked PARKS, I think you will enjoy Parks: Roll & Hike. The game is easy to teach,…

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Milkman Game Review https://www.meeplemountain.com/reviews/milkman/ https://www.meeplemountain.com/reviews/milkman/#respond Tue, 10 Sep 2024 12:59:52 +0000 https://www.meeplemountain.com/?post_type=reviews&p=305808

I was born after the decline of the milkman. I live in a small town where the idea could almost live again. Folks around these parts walk to pick up milk from their organic suppliers, but no one dons the cap and uniform for house calls. I have fond childhood memories of food deliveries, helping the mailman with his daily rounds, and, obviously, the daily passing of the ice cream truck. There’s some nostalgic romance in those aspects of bygone days, I guess.

The whole home delivery scene is appealing as a setting for a game. Milkman, from Dice Hate Me Games, puts players in charge of the whole operation—from farm to front door.

Raw

Milkman is a dice-chucker. Players each roll their two black dice on every turn. With two possible rerolls, they then make the best of their results and take action. The active player also receives a single roll of four white dice, granting a few extra options and first dibs in selecting customers for the turn.

On the dice, cows produce raw milk that is stored in tanks with limited capacity. Bottles convert an entire tank into whole, skim, or chocolate, stored in refrigeration with its own limits. Cash gives wooden cash tokens. Meeple select…

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Aerodome: Rising Horizons Game Review https://www.meeplemountain.com/reviews/aerodome-rising-horizons/ https://www.meeplemountain.com/reviews/aerodome-rising-horizons/#respond Sat, 07 Sep 2024 13:00:47 +0000 https://www.meeplemountain.com/?post_type=reviews&p=305405

I'm largely unfamiliar with the Aviation Wargame genre of gaming, although not due to lack of interest. As much as I'd love to sink my teeth into something like Star Wars: X-Wing, I'm well-known for going all-in on miniatures games only to find myself lacking someone who would mirror the same investment. Therefore, I was intrigued to see Aerodome: Rising Horizons as a budget substitute for the sprawling miniature experience.

Aerodome: Rising Horizons Overview

The object of the game is aerial supremacy. Take down your opponent by reducing their Hit Points to 0 before they do the same to you.

When starting a new game of Aerodome: Rising Horizons, you need to select the Stadium that you'll be fighting in. It's called a Stadium as opposed to a Battleground or Location because you're playing as pilots of aircraft across time and dimensions. At least, that's what I was able to glean from the 'Story so Far' section of the rulebook that really just outlined the various factions battling in the game.

Each player hops into the proverbial cockpit of a fighter, assuming the role of a prodigious pilot like Alice Drummond or Van Vertigo. The pilot determines which types of cards—and how many of each—can be combined to make your Maneuver Hand. Think of the Maneuver Hand as…

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Focused on Feld: It Happens.. Game Review https://www.meeplemountain.com/reviews/it-happens/ https://www.meeplemountain.com/reviews/it-happens/#respond Mon, 26 Aug 2024 13:00:21 +0000 https://www.meeplemountain.com/?post_type=reviews&p=305127

Hello and welcome to ‘Focused on Feld’. In my Focused on Feld series of reviews, I am working my way through Stefan Feld’s entire catalogue. Over the years, I have hunted down and collected every title he has ever put out. Needless to say, I’m a fan of his work. I’m such a fan, in fact, that when I noticed there were no active Stefan Feld fan groups on Facebook, I created one of my own.

Today we’re going to talk about 2010’s It Happens.., his 12th game. For the sake of giving autocorrect a break, from this point on, I will be referring to the name of this game without the weird ellipses in the title.

It Happens was Stefan Feld’s fourth game to be published under the Queen Games banner, and it was the last of his games published by them in their small box form factor—the other two being Roma, his first game, and Arena: Roma II, his sixth, which was released just a year earlier. You read that right. Within the span of a single year, from the publication of Arena: Roma II to the publication of It Happens, Stefan Feld had published seven different games.

Here’s another interesting fact: if you thought something along the lines of “This game’s title sounds awfully close…

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